3 okt. 2009

Director is NOT fun!

And so a new year has started. My last year before getting a bachelor's degree in Computer System Science with specialization in Computer Game Development!! (\(^___^)/)

We started off with having a programming course, where we'd build a project team and make a game demo, which I and my friends really looked forward to. We teamed up with three more and became seven members, four programmers and three graphic artists. I (one of the programmers) was elected to be the project leader and we started with the design of the game, schedule, deadlines, rules and guidlines.

When we started to program in Adobe Director, using the script language Lingo, we all got reminded of how to get pissed off properly - nothing worked fine and we all felt like helpless beginners, totally lost! It was even worse than when we began to learn C++ by handling a game engine!!
Fortunately we got a lot of help from the tutor, but it took a long time to understand how Director works, with scripts instead of classes, and score and cast and everything... Four weeks have past and we've become happily wiser, but we've all agreed never to work on Director unless we really had no other choice.

In the seminar last Friday someone recommended Unity3D, another environment that's best suited for game programmers. Maybe I'll test it someday, if I don't get a phobia for everything that remind me of Director, that is.

For now, we still have two weeks left to work on our game demo, so we'll have to bear with it. X( But, [almost] everyone in the group are hard workers, we'll manage well! ;)

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