Visar inlägg med etikett Director. Visa alla inlägg
Visar inlägg med etikett Director. Visa alla inlägg

8 dec. 2009

Director-problems solved, thesis-problem next!

Jahoo!
I know you won't believe this but we actually got a [pass] on our Director-assignment! Well, I don't believe this! We didn't even fullfill all the criterias! And there were only three of them!

Well, we did a lot of cool stuff that never worked anyway, but he (the tutor) saw how much we tried to get things done. I guess the result is not all that matters. The way to get there was a pain in the *piip*!


Mondai ga aru! I have a problem!
I and my friend will soon start with our thesis for the Bachelor's Degree. "ooh" you say? Well, we don't know what to write about!
The thing is, we have a pair of the latest Mindstorm robots that we thought would be fun to work with. But every single idea has been rejected because it seems too difficult/wide. We need something narrow, yet fun, yet "important", you know, something that could be more motivated than merely "because we liked the idea!".
And now we're still thinking. The funny thing is that we're both game development students but we're thinking robotics here.
I confess. It was my idea. I've always liked robots.
So yeah. We're stuck with robots and no plan. T_T

I am seriously thinking of forgetting about the robots and just go for a plain game or something. But I really like the idea of programming a robot X(
Hëlp hëlp!

3 okt. 2009

Director is NOT fun!

And so a new year has started. My last year before getting a bachelor's degree in Computer System Science with specialization in Computer Game Development!! (\(^___^)/)

We started off with having a programming course, where we'd build a project team and make a game demo, which I and my friends really looked forward to. We teamed up with three more and became seven members, four programmers and three graphic artists. I (one of the programmers) was elected to be the project leader and we started with the design of the game, schedule, deadlines, rules and guidlines.

When we started to program in Adobe Director, using the script language Lingo, we all got reminded of how to get pissed off properly - nothing worked fine and we all felt like helpless beginners, totally lost! It was even worse than when we began to learn C++ by handling a game engine!!
Fortunately we got a lot of help from the tutor, but it took a long time to understand how Director works, with scripts instead of classes, and score and cast and everything... Four weeks have past and we've become happily wiser, but we've all agreed never to work on Director unless we really had no other choice.

In the seminar last Friday someone recommended Unity3D, another environment that's best suited for game programmers. Maybe I'll test it someday, if I don't get a phobia for everything that remind me of Director, that is.

For now, we still have two weeks left to work on our game demo, so we'll have to bear with it. X( But, [almost] everyone in the group are hard workers, we'll manage well! ;)